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RtD: The Stone of Destiny (Turn 6)

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Re: RtD: The Stone of Destiny (Turn 6)

Post  Ku0 on Sat Nov 27, 2010 12:55 pm

So, what is your action? Remember that actions are in bold.
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Re: RtD: The Stone of Destiny (Turn 6)

Post  Orphodel333 on Sat Nov 27, 2010 4:23 pm

flee but slow the monster down by attacking it at the same time
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Re: RtD: The Stone of Destiny (Turn 6)

Post  CloseKnight on Sun Nov 28, 2010 1:01 am

Ambush the creatures, after all everyone knows archers can place traps

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Re: RtD: The Stone of Destiny (Turn 6)

Post  Ku0 on Sun Nov 28, 2010 9:14 am

Jajko58 = 4
Use the wagon to flee
Orphodel333 = 6
Flee but slow down monsters by attacking them
Closeknight = 3
Ambush creatures

Turn 3

"I say we make a run for it. You all heard how many there are. If we stay, we'll be killed!" the wizard exclaimed.

"Run away on foot? We have a bloody wagon, and we'd be daft not to use it!" Jajko said, moving into the driver's seat of the wagon. "Everybody get on board!"

"It might be a little too late for that!" Closeknight shouted, pointing his sword at several black shapes in the distance. "Ohhhh, ain't that just great?" the archer said with annoyance as he jumped out of the driver's seat.

"Come on! We gotta go!" Orphodel yelled. And with that, the three adventurers started running with all their might, away from the advancing monsters.

"Oh gods, they're coming up fast!" Closeknight yelled, looking behind him. He could spot at least five of them, running on all fours with tremendous speed. "They're gonna be upon us if we don't do something!"

"Orphodel, send a fireball their way!" the archer ordered, stopping to turn around, his bow at the ready. "Light these things up!"

The wizard pointed his hand at the advancing monsters, and a ball of of fire burst forth from it.

Orphodel(Damage Roll): 4
Monster 1(Dodge Roll): 5
Monster 2(Dodge Roll): 6
Monster 3(Dodge Roll): 3
Monster 4(Dodge Roll): 4
Monster 5(Dodge Roll): 1


The fireball sails towards the creatures, catching one of them on the chest and exploding, igniting it and another creature nearby. The rest jumped away from the blast.

Monster 3(Health): 3/7 (Status: Ignited)
Monster 5(Health): 3-1=2/7 (Status: Ignited)


Jajko fires an arrow at one of the ignited creatures.

Jajko(Damage Roll): 4
Monster 3(Dodge Roll): 1


The arrow hits the monster in the head, striking it down.

The other three creatures keep advancing while the ignited falls onto the ground and starts rolling around in pain.

"Closeknight! Come on!" yells the wizard. "We won't outrun them in time!" the warrior yells back. He was right, as the monsters were nearly twenty feet away and closing fast. "We have to make a stand!"

Closeknight takes a stance as two of the three creatures advance towards him, while the third one changes direction and makes a beeline towards the wizard.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Jajko58(Inventory Change): -1 Arrow (28 Remain)

New Rule: If a fireball manages to set several targets on fire, then the target who recieved the full brunt of the fireball will take an additional one point off its health


Pick your targets, decide who to help, or something else. Either way, you have a fight on your hands....







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Re: RtD: The Stone of Destiny (Turn 6)

Post  Orphodel333 on Sun Nov 28, 2010 1:52 pm

ill just attack the 3rd one with a basic attack and hope it dies
i will attack the third one
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Re: RtD: The Stone of Destiny (Turn 6)

Post  Jajko58 on Mon Nov 29, 2010 9:38 pm

Get on top of the wagon and help CloseKnight
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Re: RtD: The Stone of Destiny (Turn 6)

Post  Ku0 on Tue Nov 30, 2010 4:19 am

Jajko58 wrote:Get on top of the wagon and help CloseKnight

You all ran away from the wagon. Razz
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Re: RtD: The Stone of Destiny (Turn 6)

Post  Jajko58 on Tue Nov 30, 2010 6:18 am

So just help CloseKnight
Just great... It is getting worse and worse...
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Re: RtD: The Stone of Destiny (Turn 6)

Post  CloseKnight on Tue Nov 30, 2010 7:17 am

Attack the two monsters closest to me

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Re: RtD: The Stone of Destiny (Turn 6)

Post  Ku0 on Sun Dec 05, 2010 9:37 am

Turn 4

Orphodel333(Luck Roll): 5
Attack the creature targeting me

The wizard pointed his hand at the approaching creature and shot a fireball at it.

Orphodel333(Damage Roll): 2+1=3
Monster 4(Dodge Roll): 1

The fireball sails and hits the creature in the right shoulder, igniting it and the arm.

Monster 4(Health):-3=4/7 (Status: Right Arm and Shoulder Ignited)

The monster is nearly knocked down by the attack but regains its balance. It looks at Orphodel and lets out a raging howl, and continues to run towards him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Jajko58(Luck Roll): 3
Help Closeknight

Jajko takes aim at one of the monsters descending upon Closeknight and lets loose an arrow.

Jajko58(Damage Roll): 5
Monster 1(Dodge Roll): 5

The creature sees the arrow coming and jumps away from it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Closeknight(Luck Roll): 6
Attack the two monsters closest to me

"Come on!" Closeknight yells at the two creatures running at him, their fangs bared.

One of them takes a swing at the warrior with its terrible claws, while the other one stops and jumps away from a flying object.

Monster 2(Damage Roll): 4
Closeknight(Dodge Roll): 4+1=5

Closeknight blocks the blow with his shield and counterattacks.

Closeknight(Damage Roll): 2
Monster 2(Dodge Roll): 6

The creature jumps away from the warrior's blade. It lets out a roar as it gets down on all fours, preparing to lunge at him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Jajko58(Inventory Change): -1 Arrow (27 Remain)

New Rule: Luck Roll Unlocked! The Luck Roll adds an additional 1 point to the first roll, if any, in your Action. However, it only adds the additional point if the Luck Roll is a 5 or 6. The Luck Roll only comes into effect if your character is in danger and you are fighting for your survival. Also, the Luck Roll locks for the next two turns, and will be unlocked on third, and then locks for the next two turns, and so on.


(I would like to apologize for my absence. I had a presentation to do for school. Mad )
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Re: RtD: The Stone of Destiny (Turn 6)

Post  Orphodel333 on Sun Dec 05, 2010 11:30 am

ill take another shot and kill the creature
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Re: RtD: The Stone of Destiny (Turn 6)

Post  Jajko58 on Mon Dec 06, 2010 10:56 am

Attack Monster 1
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Re: RtD: The Stone of Destiny (Turn 6)

Post  CloseKnight on Mon Dec 06, 2010 11:40 am

Defend against and attack monster 2

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Re: RtD: The Stone of Destiny (Turn 6)

Post  Ku0 on Mon Dec 13, 2010 11:12 am

Turn 5

Orphodel333: 5

"Burnnn you bastard!" Orphodel yells as he sends another fireball at the creature.

Orphodel333(Damage Roll): 4
Monster 4(Dodge Roll): 6

The creature jumps away from the fireball and lunges at the wizard!

Monster 4(Damage Roll): 2
Orphodel333(Dodge Roll: 4

Orphodel quickly drops to the ground and the creature sails over him. It tumbles behind him and lets out a roar of agony as it starts to feel the flames.

Monster 4(Health): -1=3/7 (Status: Mild Pain/On Fire)

The wizard gets up, ready to attack the beast again, but is suddenly thrown to the ground. He looks behind him to see that the creature has a grip on his left foot!

Orphodel333 (Status: Cannot Move)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Jajko58: 5
Attack Monster 1

Jajko again aims at one of the creatures attacking Closeknight. "Lets see you dodge this!" He exclaims as he lets loose an arrow.

Jajko58(Damage Roll): 4
Monster 1(Dodge Roll): 3

The arrow strikes the monster in the chest, puncturing its right lung.

Monster 1(Health): -4=3/7 (Status: Mild Pain/Has Trouble Breathing)

The monster lets out a painful howl and stumbles backwards.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Closeknight: 3
Defend against and Attack Monster 2

The warrior attempts to get out of the path of the monster, but he is too late as the creature lunges at him. They both collide and the warrior is knocked to the ground.

The monster descends upon Closeknight and claws at his helmet.

Monster 2(Damage Roll): 5
Closeknight(Dodge Roll): 6

The creature only manage to leave scratch marks on the helmet. Closeknight kicks the creature off of him and slashes at its gut.

Closeknight(Damage Roll): 4
Monster 2(Dodge Roll): 5

The monster jumps backwards, avoiding the deadly blade. It lets out a growl and begins circling the warrior.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Jajko58(Inventory Change): -1 Arrow (26 Remain)

Note: You can reclaim arrows from fallen enemies if you can.
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Re: RtD: The Stone of Destiny (Turn 6)

Post  Jajko58 on Sat Dec 18, 2010 8:41 am

Attack Monster 1 again


Last edited by Jajko58 on Tue Dec 28, 2010 9:01 am; edited 1 time in total
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Re: RtD: The Stone of Destiny (Turn 6)

Post  Orphodel333 on Sat Dec 18, 2010 9:03 am

use some like repeling spell or sumthing
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Re: RtD: The Stone of Destiny (Turn 6)

Post  CloseKnight on Sat Dec 18, 2010 11:33 am

Attack again

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Re: RtD: The Stone of Destiny (Turn 6)

Post  Jajko58 on Tue Dec 28, 2010 9:01 am

Ku0, it's YOUR game, you putted link to this in YOUR signature and you still DON'T PLAY IT!!!
WE ARE WAITING!
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Re: RtD: The Stone of Destiny (Turn 6)

Post  Ku0 on Tue Dec 28, 2010 12:09 pm

Turn 6

Jajko58: 4
Attack monster 1 again

"Why won't you die!?" Jajko yells as he shoots at the creature again.

Jajko58(Damage Roll): 5
Monster 1(Dodge Roll): 2-6=4

The monster, its mind clouded with pain, does not react in time to dodge the arrow. The projectile strikes the beast in the head, and it slumps to the ground.

"Oh yeah!" the archer yells victoriously, throwing his hands up in the air.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Orphodel333: 2
Use a repelling spell

"Get off of me, you brute!" the wizard exclaims as he points a finger at the creature, ready to send it flying. Suddenly, the monster reaches up with its other hand and grabs the wizard's finger, crushing it in its mighty grip.

Orphodel333(Health): -1=5/6 (Status: Extreme Pain/Right Hand{Index Finger: Broken})

Orphodel yells in pain as he tries to break out of the creature's grasp, but comes to no avail as the monster tightens its grip in response.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Closeknight: 6
Attack again

Closeknight quickly lashes out at the circling creature, catching it off guard.

Closeknight(Damage Roll): 5
Monster 2(Dodge Roll): 1-6=5

The monster manages to avoid the full brunt of the blade, but not before recieving a long gash to its stomach.

Monster 2(Health): 1-7=6/7

The creature staggers back, looking at the infliction upon its abdomen. It lets out a terrible growl as it looks up to stare at the warrior with hateful eyes. The monster rears back and launches itself at Closeknight!

Monster 2(Damage Roll): 1
Closeknight(Dodge Roll): 6

As the creature knocks into Closeknight, it howls in pain as it finds that it had fallen upon the warrior's blade as well. As they both fall to the ground, Closeknight repeatedly stabs the creature until it finally ceases its writhing.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jajko58(Inventory Change): -1 Arrow (25 Remain)
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Re: RtD: The Stone of Destiny (Turn 6)

Post  Jajko58 on Wed Dec 29, 2010 4:59 am

Help Orphodel
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Re: RtD: The Stone of Destiny (Turn 6)

Post  Orphodel333 on Wed Dec 29, 2010 9:40 pm

call for help
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Re: RtD: The Stone of Destiny (Turn 6)

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